Roy

Animation by Emi House

Neutral Air

First Active
7
Last Active
20
Total
57 frames
IASA
50
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 31>
Damage
4 / 6 / 8%
Angle
90 / 100 / 361
Effect
Normal / Slash
Base Knockback
30 / 50
Knockback Growth
40 / 80
Animation by Emi House

Up Air

First Active
5
Last Active
10
Total
52 frames
IASA
49
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 29>
Damage
9 / 6%
Angle
80
Effect
Slash / Normal
Base Knockback
20 / 10
Knockback Growth
70
Animation by Emi House

Back Air

First Active
8
Last Active
10
Total
45 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 33>
Damage
9 / 6%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70
Animation by Emi House

Forward Air

First Active
5
Last Active
7
Total
38 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<1 29>
Damage
8 / 5%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70
Animation by Emi House

Down Air

First Active
7
Last Active
10
Total
68 frames
IASA
64
Landing lag
32 (16 L-Cancelled)
Autocancel
<7 54>
Damage
6 / 9%
Angle
90 / 361 / 270
Effect
Normal / Slash
Base Knockback
40
Knockback Growth
70
Animation by Emi House

Jab 1

First Active
4
Last Active
7
Total
31 frames
IASA
26
Damage
3 / 6 / 5%
Angle
361
Effect
Normal / Slash
Base Knockback
5 / 30
Knockback Growth
60
Animation by Emi House

Dashattack

First Active
12
Last Active
15
Total
57 frames
IASA
40
Damage
6 / 12%
Angle
361 / 110
Effect
Normal / Slash
Base Knockback
35 / 70
Knockback Growth
60 / 55
Animation by Emi House

Up Smash

First Active
15
Last Active
24
Total
62 frames
IASA
46
Damage
2 / 10%
Angle
259 / 98 / 90
Effect
Fire
Base Knockback
0 / 73
Knockback Growth
100 / 90
Set Knockback
120 / 0
Animation by Emi House

Forward Smash

First Active
12
Last Active
14
Total
57 frames
IASA
54
Damage
20 / 12%
Angle
361
Effect
Slash / Normal
Base Knockback
80 / 30
Knockback Growth
65
Animation by Emi House

Down Smash

First Active
6
Last Active
25
Total
74 frames
IASA
72
Damage
21 / 14 / 16 / 8%
Angle
75 / 361
Effect
Slash / Normal
Base Knockback
42 / 15
Knockback Growth
70 / 100 / 68
Animation by Emi House

Forward Tilt

First Active
9
Last Active
13
Total
40 frames
IASA
40
Damage
7 / 12 / 10%
Angle
361
Effect
Normal / Slash
Base Knockback
30 / 60
Knockback Growth
70
Animation by Emi House

Up Tilt

First Active
7
Last Active
13
Total
45 frames
IASA
40
Damage
8 / 9 / 10 / 6%
Angle
110 / 361 / 85
Effect
Slash / Normal
Base Knockback
35 / 20
Knockback Growth
120 / 118 / 116 / 100
Animation by Emi House

Down Tilt

First Active
8
Last Active
10
Total
57 frames
IASA
20
Damage
6 / 10 / 12%
Angle
80
Effect
Normal / Slash
Base Knockback
70 / 90
Knockback Growth
40
Animation by Emi House

Double Edged Dance (2 Forward/Neutral/Down)

First Active
14
Last Active
16
Total
40 frames
Damage
6 / 4%
Angle
35 / 80 / 56 / 105
Effect
Slash / Normal
Base Knockback
40 / 20
Knockback Growth
35 / 60
Animation by Emi House

Double Edged Dance (2, Up)

First Active
12
Last Active
15
Total
40 frames
Damage
6 / 4%
Angle
96
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
30
Animation by Emi House

Double Edged Dance (3, Forward/Neutral)

First Active
11
Last Active
14
Total
46 frames
Damage
10 / 8%
Angle
361
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
110
Animation by Emi House

Double Edged Dance (3, Up)

First Active
13
Last Active
17
Total
46 frames
Damage
10 / 8 / 7 / 5%
Angle
280 / 270 / 60
Effect
Slash / Normal
Base Knockback
80 / 36 / 60
Knockback Growth
60 / 40
Animation by Emi House

Double Edged Dance (3, Down)

Total
46 frames
Damage
3 / 5%
Angle
95 / 90 / 75 / 64
Effect
Flame
Base Knockback
30 / 0 / 70
Knockback Growth
100
Set Knockback
30 / 0
Animation by Emi House

Double Edged Dance (4, Forward/Neutral)

First Active
23
Last Active
26
Total
50 frames
Damage
13 / 10%
Angle
361
Effect
Flame
Base Knockback
35
Knockback Growth
135
Animation by Emi House

Double Edged Dance (4, Up)

First Active
20
Last Active
25
Total
50 frames
Damage
10 / 13%
Angle
40
Effect
Flame
Base Knockback
22
Knockback Growth
130
Animation by Emi House

Double Edged Dance (4, Down)

Total
50 frames
Damage
3 / 5%
Angle
80 / 361
Effect
Flame
Base Knockback
2 / 30
Knockback Growth
40 / 110
Animation by Emi House

Flare Blade

First Active
16
Last Active
21
Total
45 frames
Damage
6 / 50%
Angle
361
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
110 / 83
Animation by Emi House

Double Edged Dance

First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
60 / 80 / 96 / 85
Effect
Slash / Normal
Base Knockback
50 / 40
Knockback Growth
25
Animation by Emi House

Double Edged Dance (Air)

First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
96 / 85 / 60 / 80
Effect
Slash / Normal
Base Knockback
40 / 50
Knockback Growth
25
Animation by Emi House

Counter

First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70
Animation by Emi House

Counter (Air)

First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70
Animation by Emi House

Blazer

First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Animation by Emi House

Blazer (Air)

First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Animation by Emi House

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House

Dashgrab

First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by graziel

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
Animation by graziel

Forward throw

Total
31 frames
Damage
5%
Angle
45
Effect
Normal
Base Knockback
70
Knockback Growth
45
Animation by graziel

Back throw

Total
44 frames
Damage
5%
Angle
117
Effect
Normal
Base Knockback
70
Knockback Growth
45
Animation by graziel

Up throw

Total
44 frames
Damage
5%
Angle
97
Effect
Normal
Base Knockback
60
Knockback Growth
130
Animation by graziel

Down throw

Total
42 frames
Damage
6%
Angle
120
Effect
Normal
Base Knockback
65
Knockback Growth
60
Animation by Emi House

Spotdodge

First Active
2
Last Active
18
Total
27 frames
Animation by Emi House

Airdodge

Total
49 frames
Animation by Emi House

Roll backwards

First Active
4
Last Active
23
Total
35 frames
Animation by Emi House

Roll forwards

First Active
4
Last Active
19
Total
35 frames
Animation by graziel

Getup-Attack (Back)

Total
49 frames
Animation by graziel

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50
Animation by graziel

Getup-Roll Forward (Back)

Total
35 frames
Animation by graziel

Getup-Roll Forward (Stomach)

Total
35 frames
Animation by graziel

Getup-Roll Backward (Back)

Total
35 frames
Animation by graziel

Getup-Roll Backward (Stomach)

Total
35 frames
Animation by graziel

Tech-Wall

Total
31 frames
IASA
6
Animation by graziel

Tech-Wall Jump

Total
40 frames
IASA
1
Animation by graziel

Tech-Neutral

Total
26 frames
Animation by graziel

Tech-Roll Forward

Total
40 frames
Animation by graziel

Tech-Roll Backward

Total
40 frames
Animation by graziel

Edge attack

Damage
8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90
Animation by graziel

Edge Attack (Slow)

Animation by graziel

Edge Climb

Animation by graziel

Edge Climb (Slow)

Animation by graziel

Edge Roll Up

Animation by graziel

Edge Roll Up (Slow)

Animation by graziel

Edge Jump Up

Animation by graziel

Edge Jump Up (Slow)