Roy
Animation by Emi House
Neutral Air
First Active
7
Last Active
20
Total
57 frames
IASA
50
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 31>
Damage
4 / 6 / 8%
Angle
90 / 100 / 361
Effect
Normal / Slash
Base Knockback
30 / 50
Knockback Growth
40 / 80
Animation by Emi House
Up Air
First Active
5
Last Active
10
Total
52 frames
IASA
49
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 29>
Damage
9 / 6%
Angle
80
Effect
Slash / Normal
Base Knockback
20 / 10
Knockback Growth
70
Animation by Emi House
Back Air
First Active
8
Last Active
10
Total
45 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 33>
Damage
9 / 6%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70
Animation by Emi House
Forward Air
First Active
5
Last Active
7
Total
38 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<1 29>
Damage
8 / 5%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70
Animation by Emi House
Down Air
First Active
7
Last Active
10
Total
68 frames
IASA
64
Landing lag
32 (16 L-Cancelled)
Autocancel
<7 54>
Damage
6 / 9%
Angle
90 / 361 / 270
Effect
Normal / Slash
Base Knockback
40
Knockback Growth
70
Animation by Emi House
Jab 1
First Active
4
Last Active
7
Total
31 frames
IASA
26
Damage
3 / 6 / 5%
Angle
361
Effect
Normal / Slash
Base Knockback
5 / 30
Knockback Growth
60
Animation by Emi House
Dashattack
First Active
12
Last Active
15
Total
57 frames
IASA
40
Damage
6 / 12%
Angle
361 / 110
Effect
Normal / Slash
Base Knockback
35 / 70
Knockback Growth
60 / 55
Animation by Emi House
Up Smash
First Active
15
Last Active
24
Total
62 frames
IASA
46
Damage
2 / 10%
Angle
259 / 98 / 90
Effect
Fire
Base Knockback
0 / 73
Knockback Growth
100 / 90
Set Knockback
120 / 0
Animation by Emi House
Forward Smash
First Active
12
Last Active
14
Total
57 frames
IASA
54
Damage
20 / 12%
Angle
361
Effect
Slash / Normal
Base Knockback
80 / 30
Knockback Growth
65
Animation by Emi House
Down Smash
First Active
6
Last Active
25
Total
74 frames
IASA
72
Damage
21 / 14 / 16 / 8%
Angle
75 / 361
Effect
Slash / Normal
Base Knockback
42 / 15
Knockback Growth
70 / 100 / 68
Animation by Emi House
Forward Tilt
First Active
9
Last Active
13
Total
40 frames
IASA
40
Damage
7 / 12 / 10%
Angle
361
Effect
Normal / Slash
Base Knockback
30 / 60
Knockback Growth
70
Animation by Emi House
Up Tilt
First Active
7
Last Active
13
Total
45 frames
IASA
40
Damage
8 / 9 / 10 / 6%
Angle
110 / 361 / 85
Effect
Slash / Normal
Base Knockback
35 / 20
Knockback Growth
120 / 118 / 116 / 100
Animation by Emi House
Down Tilt
First Active
8
Last Active
10
Total
57 frames
IASA
20
Damage
6 / 10 / 12%
Angle
80
Effect
Normal / Slash
Base Knockback
70 / 90
Knockback Growth
40
Animation by Emi House
Double Edged Dance (2 Forward/Neutral/Down)
First Active
14
Last Active
16
Total
40 frames
Damage
6 / 4%
Angle
35 / 80 / 56 / 105
Effect
Slash / Normal
Base Knockback
40 / 20
Knockback Growth
35 / 60
Animation by Emi House
Double Edged Dance (2, Up)
First Active
12
Last Active
15
Total
40 frames
Damage
6 / 4%
Angle
96
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
30
Animation by Emi House
Double Edged Dance (3, Forward/Neutral)
First Active
11
Last Active
14
Total
46 frames
Damage
10 / 8%
Angle
361
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
110
Animation by Emi House
Double Edged Dance (3, Up)
First Active
13
Last Active
17
Total
46 frames
Damage
10 / 8 / 7 / 5%
Angle
280 / 270 / 60
Effect
Slash / Normal
Base Knockback
80 / 36 / 60
Knockback Growth
60 / 40
Animation by Emi House
Double Edged Dance (3, Down)
Total
46 frames
Damage
3 / 5%
Angle
95 / 90 / 75 / 64
Effect
Flame
Base Knockback
30 / 0 / 70
Knockback Growth
100
Set Knockback
30 / 0
Animation by Emi House
Double Edged Dance (4, Forward/Neutral)
First Active
23
Last Active
26
Total
50 frames
Damage
13 / 10%
Angle
361
Effect
Flame
Base Knockback
35
Knockback Growth
135
Animation by Emi House
Double Edged Dance (4, Up)
First Active
20
Last Active
25
Total
50 frames
Damage
10 / 13%
Angle
40
Effect
Flame
Base Knockback
22
Knockback Growth
130
Animation by Emi House
Double Edged Dance (4, Down)
Total
50 frames
Damage
3 / 5%
Angle
80 / 361
Effect
Flame
Base Knockback
2 / 30
Knockback Growth
40 / 110
Animation by Emi House
Flare Blade
First Active
16
Last Active
21
Total
45 frames
Damage
6 / 50%
Angle
361
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
110 / 83
Animation by Emi House
Double Edged Dance
First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
60 / 80 / 96 / 85
Effect
Slash / Normal
Base Knockback
50 / 40
Knockback Growth
25
Animation by Emi House
Double Edged Dance (Air)
First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
96 / 85 / 60 / 80
Effect
Slash / Normal
Base Knockback
40 / 50
Knockback Growth
25
Animation by Emi House
Counter
First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70
Animation by Emi House
Counter (Air)
First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70
Animation by Emi House
Blazer
First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Animation by Emi House
Blazer (Air)
First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Animation by Emi House
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House
Dashgrab
First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by graziel
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
Animation by graziel
Forward throw
Total
31 frames
Damage
5%
Angle
45
Effect
Normal
Base Knockback
70
Knockback Growth
45
Animation by graziel
Back throw
Total
44 frames
Damage
5%
Angle
117
Effect
Normal
Base Knockback
70
Knockback Growth
45
Animation by graziel
Up throw
Total
44 frames
Damage
5%
Angle
97
Effect
Normal
Base Knockback
60
Knockback Growth
130
Animation by graziel
Down throw
Total
42 frames
Damage
6%
Angle
120
Effect
Normal
Base Knockback
65
Knockback Growth
60
Animation by graziel
Getup-Attack (Back)
Total
49 frames
Animation by graziel
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50
Animation by graziel
Getup-Roll Forward (Back)
Total
35 frames
Animation by graziel
Getup-Roll Forward (Stomach)
Total
35 frames
Animation by graziel
Getup-Roll Backward (Back)
Total
35 frames
Animation by graziel
Getup-Roll Backward (Stomach)
Total
35 frames
Animation by graziel
Tech-Wall
Total
31 frames
IASA
6
Animation by graziel
Tech-Wall Jump
Total
40 frames
IASA
1
Animation by graziel
Tech-Neutral
Total
26 frames
Animation by graziel
Tech-Roll Forward
Total
40 frames
Animation by graziel
Tech-Roll Backward
Total
40 frames
Animation by graziel
Edge attack
Damage
8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90
Animation by graziel
Edge Attack (Slow)
Animation by graziel
Edge Climb
Animation by graziel
Edge Climb (Slow)
Animation by graziel
Edge Roll Up
Animation by graziel
Edge Roll Up (Slow)
Animation by graziel
Edge Jump Up
Animation by graziel