Mewtwo

Animation by Emi House

Neutral Air

First Active
5
Last Active
38
Total
54 frames
IASA
42
Landing lag
26 (13 L-Cancelled)
Autocancel
<5 36>
Damage
1 / 2 / 4%
Angle
110 / 160 / 361
Effect
Electric
Base Knockback
20 / 70
Knockback Growth
100 / 80
Set Knockback
40 / 20 / 0
Animation by Emi House

Up Air

First Active
9
Last Active
11
Total
37 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<4 32>
Damage
14 / 10 / 12%
Angle
55
Effect
Normal
Knockback Growth
100
Animation by Emi House

Back Air

First Active
12
Last Active
15
Total
31 frames
Landing lag
28 (14 L-Cancelled)
Autocancel
<3 29>
Damage
11 / 9 / 13%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House

Forward Air

First Active
5
Last Active
7
Total
39 frames
IASA
36
Landing lag
25 (12 L-Cancelled)
Autocancel
<1 34>
Damage
14%
Angle
84
Effect
Darkness
Base Knockback
40
Knockback Growth
100
Animation by Emi House

Down Air

First Active
18
Last Active
21
Total
57 frames
IASA
47
Landing lag
28 (14 L-Cancelled)
Autocancel
<6 44>
Damage
14 / 16 / 15%
Angle
270
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Jab 1

First Active
8
Last Active
8
Total
29 frames
IASA
26
Damage
6%
Angle
83
Effect
Darkness
Knockback Growth
100
Set Knockback
20
Animation by Emi House

Rapid Jabs

First Active
6
Last Active
48
Total
50 frames
Damage
2%
Angle
70
Effect
Darkness
Knockback Growth
70
Animation by Emi House

Dashattack

First Active
10
Last Active
29
Total
49 frames
IASA
38
Damage
9 / 6%
Angle
80 / 110
Effect
Darkness
Base Knockback
80 / 40
Knockback Growth
60
Animation by Emi House

Up Smash

First Active
9
Last Active
34
Total
79 frames
IASA
70
Damage
1 / 10%
Angle
170 / 95 / 80 / 90
Effect
Darkness
Base Knockback
0 / 40
Knockback Growth
100 / 118
Set Knockback
18 / 8 / 40 / 0
Animation by Emi House

Forward Smash

First Active
18
Last Active
19
Total
59 frames
IASA
52
Damage
20 / 12%
Angle
361
Effect
Darkness
Base Knockback
21 / 30
Knockback Growth
75 / 80
Animation by Emi House

Down Smash

First Active
20
Last Active
21
Total
59 frames
IASA
38
Damage
15%
Angle
361
Effect
Darkness
Base Knockback
20
Knockback Growth
103
Animation by Emi House

Forward Tilt

First Active
6
Last Active
8
Total
31 frames
IASA
29
Damage
5 / 10 / 8%
Angle
361
Effect
Slash
Base Knockback
0 / 20 / 10
Knockback Growth
100
Animation by Emi House

Forward Tilt (Up)

First Active
6
Last Active
8
Total
31 frames
IASA
29
Damage
10 / 5 / 8%
Angle
361
Effect
Slash
Base Knockback
20 / 0 / 10
Knockback Growth
100
Animation by Emi House

Forward Tilt (Down)

First Active
6
Last Active
8
Total
31 frames
IASA
29
Damage
8 / 10 / 5%
Angle
361
Effect
Slash
Base Knockback
10 / 20 / 0
Knockback Growth
100
Animation by Emi House

Up Tilt

First Active
6
Last Active
11
Total
31 frames
IASA
28
Damage
10 / 5 / 6 / 8%
Angle
110 / 361 / 78
Effect
Normal
Base Knockback
0 / 70 / 40 / 60 / 50
Knockback Growth
115 / 80 / 114
Animation by Emi House

Down Tilt

First Active
5
Last Active
7
Total
29 frames
IASA
20
Damage
8 / 9 / 5%
Angle
80
Effect
Normal
Base Knockback
40
Knockback Growth
80

Shadow Ball

First Active
17
Last Active
17
Total
26 frames
Damage
2 / 3 / 5 / 8 / 11 / 14 / 17 / 20 / 25%
Angle
80 / 361
Effect
Electric / Darkness
Base Knockback
20 / 15 / 25 / 30 / 35 / 40 / 45 / 50
Knockback Growth
100 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70
Animation by Emi House

Confusion

First Active
12
Last Active
15
Total
55 frames
Damage
10%
Angle
280
Effect
Normal
Base Knockback
50
Knockback Growth
16
Animation by Emi House

Confusion (Air)

First Active
12
Last Active
15
Total
55 frames
Damage
10%
Angle
280
Effect
Normal
Base Knockback
50
Knockback Growth
16
Animation by Emi House

Disable

First Active
15
Last Active
21
Total
41 frames
Damage
1%
Angle
361
Effect
Stun
Base Knockback
100
Knockback Growth
100
Animation by Emi House

Disable (Air)

First Active
15
Last Active
21
Total
41 frames
Damage
1%
Angle
361
Effect
Stun
Base Knockback
100
Knockback Growth
100
Animation by Emi House

Teleport

First Active
7
Last Active
17
Total
32 frames
Animation by Emi House

Teleport (Air)

First Active
7
Last Active
17
Total
32 frames
Animation by Emi House

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House

Dashgrab

First Active
9
Last Active
10
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100

Pummel

Damage
3%
Angle
80
Effect
Electric
Knockback Growth
100
Set Knockback
30

Forward throw

Total
74 frames
Damage
5%
Angle
78
Effect
Normal
Knockback Growth
100
Set Knockback
142

Back throw

Total
49 frames
Damage
11%
Angle
135
Effect
Normal
Base Knockback
70
Knockback Growth
80

Up throw

Total
69 frames
Damage
12%
Angle
90
Effect
Normal
Base Knockback
100
Knockback Growth
70

Down throw

First Active
15
Last Active
24
Total
49 frames
Damage
5%
Angle
80
Effect
Normal
Base Knockback
40
Knockback Growth
104 / 105
Animation by Emi House

Spotdodge

First Active
2
Last Active
21
Total
37 frames
Animation by Emi House

Airdodge

Total
39 frames
Animation by Emi House

Roll backwards

First Active
4
Last Active
20
Total
37 frames
Animation by Emi House

Roll forwards

First Active
4
Last Active
22
Total
37 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
5 / 6 / 7%
Angle
361
Effect
Electric / Normal / Slash
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
10 / 8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90