Yoshi

Animation by Emi House

Neutral Air

First Active
3
Last Active
33
Total
47 frames
IASA
45
Landing lag
15 (7 L-Cancelled)
Autocancel
<3 35>
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
15 / 0
Knockback Growth
100
Animation by Emi House

Up Air

First Active
5
Last Active
6
Total
39 frames
IASA
39
Landing lag
19 (9 L-Cancelled)
Autocancel
<5 32>
Damage
13%
Angle
90
Effect
Normal
Base Knockback
25
Knockback Growth
100
Animation by Emi House

Back Air

First Active
10
Last Active
30
Total
39 frames
IASA
38
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 32>
Damage
7 / 6 / 5 / 4%
Angle
60
Effect
Normal
Base Knockback
10 / 40
Knockback Growth
100
Animation by Emi House

Forward Air

First Active
19
Last Active
21
Total
49 frames
IASA
44
Landing lag
21 (10 L-Cancelled)
Autocancel
<4 35>
Damage
17%
Angle
270
Effect
Normal
Base Knockback
30
Knockback Growth
100
Animation by Emi House

Down Air

First Active
18
Last Active
44
Total
59 frames
IASA
53
Landing lag
26 (13 L-Cancelled)
Autocancel
<16 49>
Damage
4%
Angle
270
Effect
Normal
Base Knockback
5
Knockback Growth
90
Animation by Emi House

Jab 1

First Active
3
Last Active
5
Total
17 frames
Damage
3%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
50
Animation by Emi House

Jab 2

First Active
3
Last Active
5
Total
19 frames
Damage
5%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
120
Animation by Emi House

Dashattack

First Active
10
Last Active
23
Total
43 frames
IASA
42
Damage
9 / 8%
Angle
361
Effect
Normal
Base Knockback
15
Knockback Growth
100
Animation by Emi House

Up Smash

First Active
11
Last Active
15
Total
43 frames
IASA
40
Damage
14%
Angle
75
Effect
Normal
Base Knockback
26
Knockback Growth
108
Animation by Emi House

Forward Smash

First Active
14
Last Active
16
Total
47 frames
IASA
44
Damage
16%
Angle
361
Effect
Normal
Base Knockback
32
Knockback Growth
94
Animation by Emi House

Down Smash

First Active
6
Last Active
22
Total
49 frames
Damage
14 / 12%
Angle
30
Effect
Normal
Base Knockback
50
Knockback Growth
60 / 75 / 80
Animation by Emi House

Forward Tilt

First Active
6
Last Active
8
Total
29 frames
Damage
12%
Angle
70 / 80 / 60
Effect
Normal
Base Knockback
40
Knockback Growth
80
Animation by Emi House

Forward Tilt (Up)

First Active
6
Last Active
8
Total
29 frames
Damage
13%
Angle
60 / 80 / 70
Effect
Normal
Base Knockback
40
Knockback Growth
80
Animation by Emi House

Forward Tilt (Down)

First Active
6
Last Active
8
Total
29 frames
Damage
11%
Angle
70 / 80 / 60
Effect
Normal
Base Knockback
40
Knockback Growth
80
Animation by Emi House

Up Tilt

First Active
8
Last Active
12
Total
29 frames
Damage
10%
Angle
100
Effect
Normal
Base Knockback
72
Knockback Growth
40
Animation by Emi House

Down Tilt

First Active
8
Last Active
10
Total
23 frames
Damage
10%
Angle
28
Effect
Normal
Knockback Growth
100
Set Knockback
100
Animation by Emi House

Egg Lay

First Active
17
Last Active
21
Total
39 frames
Damage
7%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House

Side special

Damage
4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13%
Angle
80
Effect
Normal
Base Knockback
43
Knockback Growth
70
Animation by Emi House

Side special (Air)

Damage
4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13%
Angle
80
Effect
Normal
Base Knockback
43
Knockback Growth
70
Animation by Emi House

Yoshi Bomb

First Active
27
Last Active
52
Total
76 frames
Damage
16 / 1%
Angle
80 / 361
Effect
Normal
Base Knockback
50
Knockback Growth
98 / 50
Animation by Emi House

Yoshi Bomb (Air)

First Active
19
Damage
14 / 1%
Angle
80 / 361
Effect
Normal
Base Knockback
46 / 50
Knockback Growth
96 / 50
Animation by Emi House

Egg Throw

First Active
18
Last Active
74
Total
54 frames
Damage
12 / 10%
Angle
70
Effect
Normal
Base Knockback
45
Knockback Growth
40
Animation by Emi House

Egg Throw (Air)

First Active
18
Last Active
74
Total
54 frames
Damage
12 / 10%
Angle
70
Effect
Normal
Base Knockback
45
Knockback Growth
40
Animation by Emi House

Grab

First Active
18
Last Active
23
Total
79 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House

Dashgrab

First Active
11
Last Active
16
Total
70 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
39 frames
Damage
6%
Angle
45
Effect
Normal
Base Knockback
40
Knockback Growth
66
There is no GIF available

Back throw

Total
43 frames
Damage
6%
Angle
135
Effect
Normal
Base Knockback
40
Knockback Growth
66
There is no GIF available

Up throw

Total
43 frames
Damage
5%
Angle
90
Effect
Normal
Base Knockback
65
Knockback Growth
43
There is no GIF available

Down throw

Total
43 frames
Damage
4%
Angle
80
Effect
Normal
Base Knockback
120
Knockback Growth
20
Animation by Emi House

Spotdodge

First Active
2
Last Active
15
Total
22 frames
Animation by Emi House

Airdodge

Total
49 frames
Animation by Emi House

Roll backwards

First Active
4
Last Active
19
Total
37 frames
Animation by Emi House

Roll forwards

First Active
4
Last Active
19
Total
37 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
12 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
100