Falco
Animation by Emi House
Neutral Air
First Active
4
Last Active
31
Total
49 frames
IASA
42
Landing lag
15 (7 L-Cancelled)
Autocancel
<4 36>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
10 / 0
Knockback Growth
100
Animation by Emi House
Up Air
First Active
8
Last Active
14
Total
39 frames
IASA
36
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 25>
Damage
6 / 10%
Angle
90 / 70
Effect
Slash / Normal
Base Knockback
30 / 40 / 22
Knockback Growth
20 / 120
Animation by Emi House
Back Air
First Active
4
Last Active
19
Total
39 frames
IASA
38
Landing lag
20 (10 L-Cancelled)
Autocancel
<4 22>
Damage
9 / 15%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House
Forward Air
First Active
6
Last Active
45
Total
59 frames
IASA
53
Landing lag
22 (11 L-Cancelled)
Autocancel
<6 48>
Damage
9 / 8 / 7 / 5 / 3%
Angle
361
Effect
Normal
Base Knockback
10 / 50
Knockback Growth
100
Animation by Emi House
Down Air
First Active
5
Last Active
24
Total
49 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 29>
Damage
12 / 9%
Angle
290
Effect
Normal
Base Knockback
10 / 20
Knockback Growth
100
Animation by Emi House
Jab 1
First Active
2
Last Active
3
Total
17 frames
IASA
16
Damage
4%
Angle
70
Effect
Normal
Knockback Growth
100
Animation by Emi House
Jab 2
First Active
2
Last Active
3
Total
19 frames
IASA
18
Damage
4%
Angle
50
Effect
Normal
Knockback Growth
100
Animation by Emi House
Rapid Jabs
Damage
1%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
80
Animation by Emi House
Dashattack
First Active
4
Last Active
17
Total
39 frames
IASA
36
Damage
9 / 6%
Angle
72
Effect
Normal
Base Knockback
35 / 20
Knockback Growth
90
Animation by Emi House
Up Smash
First Active
7
Last Active
15
Total
43 frames
Damage
14 / 12%
Angle
95 / 361
Effect
Normal
Base Knockback
25 / 10
Knockback Growth
100
Animation by Emi House
Forward Smash
First Active
12
Last Active
21
Total
39 frames
Damage
17 / 14%
Angle
361 / 110
Effect
Normal
Base Knockback
40 / 10
Knockback Growth
90 / 105
Animation by Emi House
Down Smash
First Active
6
Last Active
10
Total
49 frames
IASA
46
Damage
13 / 16%
Angle
80 / 25
Effect
Normal
Base Knockback
20
Knockback Growth
70
Animation by Emi House
Forward Tilt
First Active
5
Last Active
9
Total
26 frames
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House
Forward Tilt (Up)
First Active
5
Last Active
9
Total
26 frames
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House
Forward Tilt (Down)
First Active
5
Last Active
9
Total
26 frames
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House
Up Tilt
First Active
5
Last Active
11
Total
23 frames
IASA
23
Damage
9%
Angle
97 / 90
Effect
Normal
Base Knockback
30
Knockback Growth
120
Animation by Emi House
Down Tilt
First Active
7
Last Active
9
Total
29 frames
IASA
28
Damage
13%
Angle
75
Effect
Slash
Base Knockback
25
Knockback Growth
125
Animation by Emi House
Blaster
First Active
23
Last Active
122
Total
57 frames
Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
5
Animation by Emi House
Blaster (Air)
First Active
13
Last Active
112
Total
42 frames
Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
5
Animation by Emi House
Falco Phantasm
First Active
18
Last Active
21
Total
59 frames
Damage
7%
Angle
65
Effect
Slash
Base Knockback
74
Knockback Growth
60
Animation by Emi House
Falco Phantasm (Air)
First Active
18
Last Active
21
Total
59 frames
Landing lag
20
Damage
7%
Angle
270
Effect
Slash
Base Knockback
70
Knockback Growth
70
Animation by Emi House
Reflector
First Active
1
Last Active
1
Total
3 frames
Damage
8%
Angle
84
Effect
Electric
Base Knockback
110
Knockback Growth
50
Animation by Emi House
Reflector (Air)
First Active
1
Last Active
1
Total
3 frames
Damage
8%
Angle
84
Effect
Electric
Base Knockback
110
Knockback Growth
50
Animation by Emi House
Fire Bird
First Active
43
Last Active
64
Total
84 frames
Landing lag
6
Damage
16%
Angle
80
Effect
Flame
Base Knockback
80
Knockback Growth
60
Animation by Emi House
Fire Bird (Air)
First Active
43
Last Active
64
Total
84 frames
Landing lag
6
Damage
16%
Angle
80
Effect
Flame
Base Knockback
80
Knockback Growth
60
Animation by Emi House
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House
Dashgrab
First Active
12
Last Active
13
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
First Active
10
Last Active
10
Total
33 frames
Damage
4%
Angle
60
Effect
Normal
Base Knockback
60
Knockback Growth
180
There is no GIF available
Back throw
First Active
15
Last Active
21
Total
38 frames
Damage
2%
Angle
124
Effect
Normal
Base Knockback
80
Knockback Growth
85
There is no GIF available
Up throw
First Active
18
Last Active
24
Total
38 frames
Damage
2%
Angle
90
Effect
Normal
Base Knockback
75
Knockback Growth
110
There is no GIF available
Down throw
First Active
23
Last Active
31
Total
43 frames
Damage
1%
Angle
270
Effect
Normal
Base Knockback
150
Knockback Growth
40
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Animation by Lab @ 999, made by Renzo and Maximus
Tech-Neutral
Total
26 frames
Animation by Lab @ 999, made by Renzo and Maximus
Tech-Roll Forward
Total
40 frames
Animation by Lab @ 999, made by Renzo and Maximus
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90